Byjuโ€™s

Product Design

Category : Grade 6

K10 - 625

Subject

Science

iPad

100

๐Ÿ“œ Project Overview

Originally, BYJU'S was creating content for students in grades 9-12, but during the pandemic, we expanded our educational offerings to include students in

grades 4-8.

๐Ÿ‘ฅ User Group

BYJU'S shifted its digital education focus to students in grades 4 to 8, who are aged approximately 9 to 14 years. This age is critical as students transition from basic to more complex concepts in key subjects like mathematics, science, social studies, and English. We made sure the educational content was both fun and engaging for these young learners.

๐Ÿง Problem Statement

Due to the sudden closure of physical classrooms and tuition centres in India because of COVID-19, BYJU'S had to make sure that students adapt to new teaching model from classroom model. The primary issues addressed were:

Transitioning to a remote teaching model for grades 4 to 8

Enhancing student engagement

Establish a design system that could improve efficiency

๐Ÿ’Ž My Team

Product Designer

๐Ÿงš๐Ÿป

๐Ÿ‘ฉ๐Ÿปโ€๐Ÿ’ป

Developers

๐ŸŽจ

Visual Designers

๐Ÿ“‘

Researcher

๐ŸŽฌ

Motion Designers

๐Ÿฅท๐Ÿป

Product Manager

๐Ÿ“š

Content Team

๐ŸŒช๏ธ Challenges

Due to the sudden closure of physical classrooms and tuition centres in India because of COVID-19, BYJU'S had to make sure that students adapt to new teaching model from classroom model. The primary issues addressed were:

๐ŸŒˆ Solutions

๐ŸŽฎ Gamified Learning Experiences with Tutors

We transformed our online content into a gamified format with the help of teachers to make it more engaging and intuitive. This approach was aimed at addressing the challenge of peer learning and boosting student motivation and engagement.

๐Ÿ—ƒ๏ธ Structured Content

Together with the content team, we designed the curriculum to offer students activity-based learning opportunities. This approach first engages students with practical activities, followed by detailed explanations and additional facts, making the learning experience seamless and straightforward.

๐Ÿ‘ถ๐Ÿป Age-Appropriate Art Styles

In response to the pandemic, the project expanded its reach by launching both on the BYJU'S app and YouTube, ensuring accessibility for students of all grades, economic backgrounds, and locations.

๐Ÿงจ Impact

Visual Enhancement

The characters, backgrounds, and logos helped in enhancing interactivity for younger students, boosting the appeal of educational materials and increasing user engagement by 20%.

Productivity Boost

Leading a design team helped enhance coordination through Slack and Asana, increasing productivity by 30% and reducing time-to-market by 25%.

Interactive Learning

The real-time interaction with educators and students helped in boosting learning outcomes by 15% within the first two months, improving user enagement.

Process Streamlining

Streamlined the complete cycle of chapter design, from ideation and development to delivery, enhancing the output rate from 15 to 25 chapters monthly,

๐Ÿ’Ž Key Learnings

Cross collaboration helped me in learning how various decisions impact the broader objectives, allowing for more informed and holistic design choices.

100

Decision-Making Under Pressure helped me enhance my ability to assess situations swiftly, prioritize actions, and make impactful choices under tight deadlines, a vital leadership skill.

100

I can only spill the beans on certain parts of this project. If you are interested in knowing more about it, you can reach out to me on aditiraghav28@gmail.com. Thank you ๐Ÿงธ